@CaptainEffort@sh.itjust.works avatar

CaptainEffort

@[email protected]

This profile is from a federated server and may be incomplete. View on remote instance

CaptainEffort , to Satisfactory in Price will increase by $10 for v1.0 after the Steam Summer Sale
@CaptainEffort@sh.itjust.works avatar

I wrote is elsewhere but I’ll write it again here:

Inflation affects physical goods because you need to make the product from the ground up every single time. And those materials cost money, and rise with inflation, so making the product from scratch each time gradually costs more as time goes on. Hence why they need to raise the price of the finished product - otherwise they'd literally lose money on each sale.

Digital goods don’t work this way, once the product has been made it can freely be distributed without having to be remade again and again.

Yes, it costs money to patch and update. But that’s not comparable to rebuilding the product from the ground up like with physical goods.

CaptainEffort , to Satisfactory in Price will increase by $10 for v1.0 after the Steam Summer Sale
@CaptainEffort@sh.itjust.works avatar

Fair enough, maybe I’ve just become jaded after seeing what the Factorio devs pulled.

I’ll give them the benefit of the doubt, I’ll take your word for it. I’ll be really sad if they decide to increase the price even further on the official launch though.

CaptainEffort , to Satisfactory in Price will increase by $10 for v1.0 after the Steam Summer Sale
@CaptainEffort@sh.itjust.works avatar

I wish that were true but according to their video it’s due to inflation, not due to any official release.

CaptainEffort , to Satisfactory in Price will increase by $10 for v1.0 after the Steam Summer Sale
@CaptainEffort@sh.itjust.works avatar

They’ve been developing No Man’s Sky for even longer. Should it cost $100 now?

Edit: And it’s in Early Access so… no duh?

CaptainEffort , to Satisfactory in Price will increase by $10 for v1.0 after the Steam Summer Sale
@CaptainEffort@sh.itjust.works avatar

No, no it doesn’t. The cost of a game getting patches and updates isn’t the same as the cost of making the game in the first place.

Inflation affects physical goods because you need to make the product from the ground up every single time. And those materials cost money, and rise with inflation, so making the product from scratch each time gradually costs more as time goes on. Hence why they need to raise the price of the finished product - otherwise they'd literally lose money on each sale.

Digital goods don’t work this way, once the product has been made it can freely be distributed without having to be remade again and again.

Yes, it costs money to patch and update. But that’s not comparable to rebuilding the product from the ground up like with physical goods.

By your logic all movies, tv shows, and all other forms of digital goods should actually increase price with age, not decrease. Team Fortress 2 should be like $100 by now. After all, servers aren’t free.

Also, their wages come from sales. If they no longer have money to pay their employees then they should look towards developing new games, dlc, or merchandising. Artificially inflating the prices of existing goods isn’t the answer. There’s a reason that not even EA or Activision have pulled this.

CaptainEffort , to Satisfactory in Price will increase by $10 for v1.0 after the Steam Summer Sale
@CaptainEffort@sh.itjust.works avatar

Maybe games as a service shouldn’t be a thing then. Just a thought.

CaptainEffort , to Satisfactory in Price will increase by $10 for v1.0 after the Steam Summer Sale
@CaptainEffort@sh.itjust.works avatar

By that logic any game that gets updated should have its price increase. No Mans Sky should cost like $100.

CaptainEffort , (edited ) to Satisfactory in Price will increase by $10 for v1.0 after the Steam Summer Sale
@CaptainEffort@sh.itjust.works avatar

Gross, and they even used the “inflation” excuse the Factorio devs used, despite it literally not applying to existing digital goods.

Not even EA would try to increase the price of a half decade old game…

Edit: And wow, putting it on sale right before a price increase? Sounds like fomo to me.

CaptainEffort , (edited ) to Work Reform in I'm not asking to be rich.
@CaptainEffort@sh.itjust.works avatar

Imo money can buy happiness to a point. Having financial security obviously affects your happiness, but anything further won’t necessarily guarantee more happiness.

So like, if I had less money I wouldn’t suddenly be sadder. But if I had so much less to the point where I couldn’t live securely, then yeah it’d affect my happiness.

So to answer your question, no, not inherently.

CaptainEffort , to Work Reform in I'm not asking to be rich.
@CaptainEffort@sh.itjust.works avatar

I’ve been going to therapy for 12 years. Try again

CaptainEffort , to Work Reform in I'm not asking to be rich.
@CaptainEffort@sh.itjust.works avatar

I have money and am miserable lol. Congrats tho

CaptainEffort , to aww in Ball catch photos did not go well
@CaptainEffort@sh.itjust.works avatar

I mean he’s a very photogenic dog

  • All
  • Subscribed
  • Moderated
  • Favorites
  • random
  • All magazines