@scrubbles@poptalk.scrubbles.tech avatar

scrubbles

@[email protected]

Little bit of everything!

Avid Swiftie (come join us at !taylorswift )

Gaming (Mass Effect, Witcher, and too much Satisfactory)

Sci-fi

I live for 90s TV sitcoms

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scrubbles OP Mod ,
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I'm taking the opportunity now to finish up my factory. I'm not expecting 1.0 soon, but I'm guessing by end of year. I'll start a new one then

scrubbles OP Mod ,
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I have so much fun with the trains! I run 4 track mainlines around the edge of the map, with 2 track branches to areas I need them at. Sub to my channel sometime, if you drop in I'd love to show you around. I think right now I have... 25 stations and well over 60 trains running at any time.

Blueprints will transfer, that's where I'd focus my time before 1.0 if you're waiting for that. I just load up an old save and build blueprints. Just remember blueprints unlock at Tier 3, so you won't be able to build anything with mk5 conveyors or anything at that level.

scrubbles ,
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Thank you!

You're not being kind by doing this! You're being kind to the one person you see but being an asshole to everyone behind you! Follow the rules of the road and everyone will get on better.

scrubbles Mod ,
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I’ve done several now with friends. I keep having one friend we play with regularly, but there have been a few that have spun off. Satisfactory is a… really weird game to multiplayer with.

For the most part my buddy and I split and do separate factories, with a big todo pile that we can pull from, but sometimes we’ll pair up and do something together. We do have a set of unspoken rules that I wrote down here somewhere in this community…

I know you would drive me bonkers lol, one of them is “Organized, no spaghetti, and no clipping”

scrubbles Mod ,
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Found it, my full rules:

https://lemmy.world/post/8273996

scrubbles OP Mod ,
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I don’t use buffers very much. The primary use for them I have is when doing loopback systems like in Aluminum or Nuclear to make sure the system is balanced.

If you need 60 water per minute input, and it also puts out 30 water, you can backfeed that 30 water into a filled buffer. Then, take the output of the buffer, and merge it in with a water mainline that has a valve on it for 30, and then you have a guaranteed 60 water/min for the input. The buffer ensures that the system can get itself kickstarted.

For the zipline tool it uses your primary swatch color. So every factory I do we change up the swatch to something different, this time it was a greyish purple

scrubbles OP Mod ,
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What do you think is missing? I was playing online with friends and we had a conversation about how it felt pretty much ready

scrubbles OP Mod ,
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That’s how I think it is, I can’t think of any other features I would need. As for actual recipes/items (beyond main quest somersloop and such) I don’t know what else I could need. Each factory is easily 500+ hours to fully run through everything. There are some bugs, but compared to when I started with Update 3 it’s pretty dang stable. The only stability issues I have are on dedicated server, and even then they’re mostly “Just log out and rejoin” and it’s fixed.

scrubbles Mod ,
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Could also be cloud saves syncing weirdly. My vote is shaders first but then maybe the saves

scrubbles OP Mod ,
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In my dreams it would be a priority based system, but in reality it’s much more basic.

2 tracks become backed up later in game, I think last game had something like 60ish 10car trains moving around the map. I double up the lines manually. Farther lines use the inside tracks (express/fast lines) and local ones or things that split off use the outer (local/slow) tracks. This keeps the longer distance trains from needing to stop as frequently waiting for locals to get clearance.

scrubbles OP Mod ,
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Vanilla! On a server with one other guy but everything I’ve shown off has been just me. Builds get real big when you start maximizing what you can make. We’re going for the golden nut this time

scrubbles OP Mod ,
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I’m sure you wouldn’t, but I would recommend playing solo before jumping in multiplayer. Ours looks this way because it’s now my… 6th factory if I remember. 6 iterations of trying this thing, didn’t work, try that thing, what worked there, etc. The game is all about trial and error, trying to get the most efficient factory. Guaranteed there will be parts of this factory that work super well, and others that we’ll need to change for #7.

scrubbles OP Mod ,
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thanks!

scrubbles OP Mod ,
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Trains are definitely different in Satisfactory, but you get the hang of it and learn how to optimize for them. I’d say they’re closer to model trains, they have a set route and just do their dropoffs/pickups and keep going.

If you are building in Satisfactory and need help with trians and their quirks, please don’t hesitate to ask!

scrubbles OP Mod ,
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For Factorio or Satisfactory?

Satisfactory it’s honestly just easier to treat it like a conveyor - by that I mean there is a constant flow in and out, the train just buffers that. Like how we think of the internet being a constant flow but really it’s a series of buffers

I usually plan for a train car to get about 1/2 full while it waits for the train to come back. I don’t remember how many stacks that is, but of course you don’t want to car (buffer) to fill up and then you’re constantly behind.

I usually run my trains at 2 engines followed by 10 cars, that’s usually a very good amount where you can standardize your stations, and give you plenty of room if you fill one car there’s usually another free car on the train to add on to.

scrubbles OP Mod ,
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I’m actually having a very stupid outage on my end, turns out a bad stick of ram caused the whole thing. Hope to be back up by tomorrow and streaming again!

TheFactory: Day 2 ( poptalk.scrubbles.tech )

Day one was fairly efficient, we’ve unlocked Tier 4 and have slowed down a bit there to focus on production. Rotors are at about 20/min and I’m currently doubling reinforced plates to bring frames online. Hoping to unlock railways today to finally get out of Dune Desert....

scrubbles Mod ,
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I started this morning at 8 and just realized it’s almost 3…

scrubbles OP Mod ,
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I personally like being organized in my builds, it forces me to build cleaner and be more mindful of how things are going to turn out.

Keep us posted on the build!

scrubbles OP Mod ,
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I’d say it’s actually pretty well organized! I am curious what you’re accomplishing with all of the splitters and mergers, some sort of balancing system?

scrubbles OP Mod ,
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Very nice, very efficient!

scrubbles OP Mod ,
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Hmmm, boilerplate have you verified your game files? Also before mucking with it too much back up your save files.

Personally I’m on Proton Experimental for Satisfactory, maybe try that too?

Beyond that I wonder if there’s a setting you had that has changed now, like if you were running DX12. Try starting with the -vulkan flag to force it to use vulkan on start.

Beyond that, take a snapshot of your INI files the proton area for Satisfactory, that should generate new ones allowing you to start clean… (Stored at ~/.steam/steam/steamapps/compatdata/526870/pfx/drive_c/users/steamuser/AppData/Local/FactoryGame/Saved/Config/Windows by default)

All else fails, I’d fully uninstall the app and then reinstall it - forcing a clearing of everything and restarting.

It’s working for me on my 3090, on PopOS, I know these are kinda boilerplate issues but gotta start somewhere I guess

scrubbles OP Mod ,
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Ah yup that’d do it. Mods are completely incompatible unless the mod developer says they’re compatible with Unreal 5.2. I’m guessing it’ll be a few months until most are fully up and running again. Snutt recommended grabbing a snapshot of Update 7 if you need your existing mods to continue playing

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