@scrubbles@poptalk.scrubbles.tech avatar

scrubbles

@[email protected]

Little bit of everything!

Avid Swiftie (come join us at !taylorswift )

Gaming (Mass Effect, Witcher, and too much Satisfactory)

Sci-fi

I live for 90s TV sitcoms

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scrubbles OP Mod ,
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I have so much fun with the trains! I run 4 track mainlines around the edge of the map, with 2 track branches to areas I need them at. Sub to my channel sometime, if you drop in I'd love to show you around. I think right now I have... 25 stations and well over 60 trains running at any time.

Blueprints will transfer, that's where I'd focus my time before 1.0 if you're waiting for that. I just load up an old save and build blueprints. Just remember blueprints unlock at Tier 3, so you won't be able to build anything with mk5 conveyors or anything at that level.

scrubbles ,
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Thank you!

You're not being kind by doing this! You're being kind to the one person you see but being an asshole to everyone behind you! Follow the rules of the road and everyone will get on better.

scrubbles Mod ,
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I’ve done several now with friends. I keep having one friend we play with regularly, but there have been a few that have spun off. Satisfactory is a… really weird game to multiplayer with.

For the most part my buddy and I split and do separate factories, with a big todo pile that we can pull from, but sometimes we’ll pair up and do something together. We do have a set of unspoken rules that I wrote down here somewhere in this community…

I know you would drive me bonkers lol, one of them is “Organized, no spaghetti, and no clipping”

scrubbles Mod ,
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Found it, my full rules:

https://lemmy.world/post/8273996

scrubbles OP Mod ,
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I don’t use buffers very much. The primary use for them I have is when doing loopback systems like in Aluminum or Nuclear to make sure the system is balanced.

If you need 60 water per minute input, and it also puts out 30 water, you can backfeed that 30 water into a filled buffer. Then, take the output of the buffer, and merge it in with a water mainline that has a valve on it for 30, and then you have a guaranteed 60 water/min for the input. The buffer ensures that the system can get itself kickstarted.

For the zipline tool it uses your primary swatch color. So every factory I do we change up the swatch to something different, this time it was a greyish purple

scrubbles OP Mod ,
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What do you think is missing? I was playing online with friends and we had a conversation about how it felt pretty much ready

scrubbles OP Mod ,
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That’s how I think it is, I can’t think of any other features I would need. As for actual recipes/items (beyond main quest somersloop and such) I don’t know what else I could need. Each factory is easily 500+ hours to fully run through everything. There are some bugs, but compared to when I started with Update 3 it’s pretty dang stable. The only stability issues I have are on dedicated server, and even then they’re mostly “Just log out and rejoin” and it’s fixed.

scrubbles Mod ,
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Could also be cloud saves syncing weirdly. My vote is shaders first but then maybe the saves

scrubbles OP Mod ,
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In my dreams it would be a priority based system, but in reality it’s much more basic.

2 tracks become backed up later in game, I think last game had something like 60ish 10car trains moving around the map. I double up the lines manually. Farther lines use the inside tracks (express/fast lines) and local ones or things that split off use the outer (local/slow) tracks. This keeps the longer distance trains from needing to stop as frequently waiting for locals to get clearance.

scrubbles OP Mod ,
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Vanilla! On a server with one other guy but everything I’ve shown off has been just me. Builds get real big when you start maximizing what you can make. We’re going for the golden nut this time

scrubbles OP Mod ,
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I’m sure you wouldn’t, but I would recommend playing solo before jumping in multiplayer. Ours looks this way because it’s now my… 6th factory if I remember. 6 iterations of trying this thing, didn’t work, try that thing, what worked there, etc. The game is all about trial and error, trying to get the most efficient factory. Guaranteed there will be parts of this factory that work super well, and others that we’ll need to change for #7.

scrubbles OP Mod ,
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thanks!

scrubbles OP Mod ,
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Trains are definitely different in Satisfactory, but you get the hang of it and learn how to optimize for them. I’d say they’re closer to model trains, they have a set route and just do their dropoffs/pickups and keep going.

If you are building in Satisfactory and need help with trians and their quirks, please don’t hesitate to ask!

scrubbles OP Mod ,
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For Factorio or Satisfactory?

Satisfactory it’s honestly just easier to treat it like a conveyor - by that I mean there is a constant flow in and out, the train just buffers that. Like how we think of the internet being a constant flow but really it’s a series of buffers

I usually plan for a train car to get about 1/2 full while it waits for the train to come back. I don’t remember how many stacks that is, but of course you don’t want to car (buffer) to fill up and then you’re constantly behind.

I usually run my trains at 2 engines followed by 10 cars, that’s usually a very good amount where you can standardize your stations, and give you plenty of room if you fill one car there’s usually another free car on the train to add on to.

scrubbles OP Mod ,
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I’m actually having a very stupid outage on my end, turns out a bad stick of ram caused the whole thing. Hope to be back up by tomorrow and streaming again!

TheFactory: Day 2 ( poptalk.scrubbles.tech )

Day one was fairly efficient, we’ve unlocked Tier 4 and have slowed down a bit there to focus on production. Rotors are at about 20/min and I’m currently doubling reinforced plates to bring frames online. Hoping to unlock railways today to finally get out of Dune Desert....

scrubbles Mod ,
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I started this morning at 8 and just realized it’s almost 3…

scrubbles OP Mod ,
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I personally like being organized in my builds, it forces me to build cleaner and be more mindful of how things are going to turn out.

Keep us posted on the build!

scrubbles OP Mod ,
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I’d say it’s actually pretty well organized! I am curious what you’re accomplishing with all of the splitters and mergers, some sort of balancing system?

scrubbles OP Mod ,
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Very nice, very efficient!

scrubbles Mod , (edited )
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cracks knuckles finally a place I get to share my useless knowledge.

I play with a couple of friends - we have 3 big rules that are largely unspoken

Scrubbles’ unofficial multiplayer “Rules”

Please remember this is just what my friend group has decided, there are no “right” or “wrong” ways to play Satisfactory, play however you prefer!

  1. No clipping. This is a group decision, but we feel that it’s more challenging and looks better if we force ourselves not to clip. (or at least avoid it at all costs). Builds are bigger, more complex, and it comes out looking nice

  2. Build buildings. Cover up your builds. Group builds will get huge and there is a performance hit if you have all of your buildings out in the open. This doesn’t really matter until Tier 3 or so, but after that yeah it’s pretty important. (Our Gold Coast oil production can span the entire coast, and the game will have to show all of that if you don’t build some nice buildings. Also it just looks pretty cool if you put some thought into it.

  3. This is the big one you talked about and you just have to go over it. There are no good rules for “Don’t touch my stuff” as all groups are different, but we have a good baseline of

    • If you want to take on a build - then awesome you should feel all empowered to do so. No one should come in and change your build, of course unless asked
    • HOWEVER - we all play at a different pace. We like to joke that this isn’t work… but at the same time if you say you’re going to produce 100 steel beams/min, I’m going to build my build based on those numbers. We have a pseudo AFK rule, if you leave the game and don’t give a good time of when the build will be finished, there are no hurt feelings if someone else jumps in and finishes it for you. It was there for you, you chose not to log in one day, and that’s going to have to be okay.
    • Edit - Also another unspoken exception we have, if you fuck something up, get the math wrong, or our favorite where sometimes conveyors/pipes don’t “stitch” together there are no hurt feelings if someone comes in and fixes it.

I can play 16 hours in a day when I’m really into it. Other folks may not log in once that day, it’s just a thing we have to talk about and understand. I don’t expect them to be logged in 16 hours a day with me to finish their build, but if they’re AFK for a couple of days and I need it… well, yeah I may go finish it.

Rail Network

Those are the only “rules” we have. As for a rail system, I’d recommend personally that someone “takes charge” in planning rail and hooking up factories. Someone who has the entire network in their head on how things are moving. Everyone should be welcome to help, but rail networks get complicated fast and it’s good to have a point (wo)man.

A good way to help organize this I’ve found is to make a “Departures Board” of all of your trains, especially at hubs, so make any sense out of what is happening. Just like the real ones https://poptalk.scrubbles.tech/pictrs/image/87166fe4-0d53-4e59-8441-1779dfb3da5e.pngYou too can put some up that explains where resources are going in or out. A list of all trains, their destinations, and what cargo they carry

Hub

Finally, make transportation and the Hub a big focal point. Make it fun. For our last build we made the Hub separate from our main construction, and moved all of our train hubs there. That also made it perfect for building our warehouse, and on top of that we put the center of our hypertube network. Make it a fun place to stop in, and make it easy to craft new gear there if you get stranded. This is especially important in multiplayer so your friends aren’t going “Where the hell did Scrubbles put the chest of Encased Steel Beams?!” Make a good, easy to access warehouse

Also, make a good todo board, so everyone knows what everyone is doing. Try to make it easy and clean to understand. We chose this format https://poptalk.scrubbles.tech/pictrs/image/442a5f2b-0728-40f2-bb49-f5ea1fc6b9ca.jpegIt keeps everyone aware of what people are working on and cuts down on duplicated effort.

Server Maintenance

Your factory server will crash. It just will. Once our factory got large enough in Update 7 it happened probably once a day. Know that someone is going to need to be on call - or you’re going to all need access to the server and know how to spin it up if it crashes. Keep backups of the saves in a neutral places anyone can access so if someone accidentally nukes the server you can at least have the saves. (I personally recommend setting up rclone or something to sync your saves somewhere like google drive)

Summing up

Finally, always find ways to keep morale up. Ficsit demands morale be just high enough to remain productive. Give helpful reminders to your friends whenever possible. Signs in our Hub that say “You enjoy this.” and "You are having fun.

That’s all I have! Have fun on your next factory, and remember, remain efficient.

scrubbles OP Mod ,
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I’m about to play on proton, what issues are you having?

scrubbles OP Mod ,
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Hmmm, boilerplate have you verified your game files? Also before mucking with it too much back up your save files.

Personally I’m on Proton Experimental for Satisfactory, maybe try that too?

Beyond that I wonder if there’s a setting you had that has changed now, like if you were running DX12. Try starting with the -vulkan flag to force it to use vulkan on start.

Beyond that, take a snapshot of your INI files the proton area for Satisfactory, that should generate new ones allowing you to start clean… (Stored at ~/.steam/steam/steamapps/compatdata/526870/pfx/drive_c/users/steamuser/AppData/Local/FactoryGame/Saved/Config/Windows by default)

All else fails, I’d fully uninstall the app and then reinstall it - forcing a clearing of everything and restarting.

It’s working for me on my 3090, on PopOS, I know these are kinda boilerplate issues but gotta start somewhere I guess

scrubbles OP Mod ,
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Ah yup that’d do it. Mods are completely incompatible unless the mod developer says they’re compatible with Unreal 5.2. I’m guessing it’ll be a few months until most are fully up and running again. Snutt recommended grabbing a snapshot of Update 7 if you need your existing mods to continue playing

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