@scrubbles@poptalk.scrubbles.tech avatar

scrubbles

@[email protected]

Little bit of everything!

Avid Swiftie (come join us at !taylorswift )

Gaming (Mass Effect, Witcher, and too much Satisfactory)

Sci-fi

I live for 90s TV sitcoms

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scrubbles,
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I don’t use buffers very much. The primary use for them I have is when doing loopback systems like in Aluminum or Nuclear to make sure the system is balanced.

If you need 60 water per minute input, and it also puts out 30 water, you can backfeed that 30 water into a filled buffer. Then, take the output of the buffer, and merge it in with a water mainline that has a valve on it for 30, and then you have a guaranteed 60 water/min for the input. The buffer ensures that the system can get itself kickstarted.

For the zipline tool it uses your primary swatch color. So every factory I do we change up the swatch to something different, this time it was a greyish purple

scrubbles,
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What do you think is missing? I was playing online with friends and we had a conversation about how it felt pretty much ready

scrubbles,
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That’s how I think it is, I can’t think of any other features I would need. As for actual recipes/items (beyond main quest somersloop and such) I don’t know what else I could need. Each factory is easily 500+ hours to fully run through everything. There are some bugs, but compared to when I started with Update 3 it’s pretty dang stable. The only stability issues I have are on dedicated server, and even then they’re mostly “Just log out and rejoin” and it’s fixed.

scrubbles,
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Could also be cloud saves syncing weirdly. My vote is shaders first but then maybe the saves

scrubbles,
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In my dreams it would be a priority based system, but in reality it’s much more basic.

2 tracks become backed up later in game, I think last game had something like 60ish 10car trains moving around the map. I double up the lines manually. Farther lines use the inside tracks (express/fast lines) and local ones or things that split off use the outer (local/slow) tracks. This keeps the longer distance trains from needing to stop as frequently waiting for locals to get clearance.

scrubbles,
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Vanilla! On a server with one other guy but everything I’ve shown off has been just me. Builds get real big when you start maximizing what you can make. We’re going for the golden nut this time

scrubbles,
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I’m sure you wouldn’t, but I would recommend playing solo before jumping in multiplayer. Ours looks this way because it’s now my… 6th factory if I remember. 6 iterations of trying this thing, didn’t work, try that thing, what worked there, etc. The game is all about trial and error, trying to get the most efficient factory. Guaranteed there will be parts of this factory that work super well, and others that we’ll need to change for #7.

scrubbles,
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thanks!

scrubbles,
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Trains are definitely different in Satisfactory, but you get the hang of it and learn how to optimize for them. I’d say they’re closer to model trains, they have a set route and just do their dropoffs/pickups and keep going.

If you are building in Satisfactory and need help with trians and their quirks, please don’t hesitate to ask!

scrubbles,
@scrubbles@poptalk.scrubbles.tech avatar

For Factorio or Satisfactory?

Satisfactory it’s honestly just easier to treat it like a conveyor - by that I mean there is a constant flow in and out, the train just buffers that. Like how we think of the internet being a constant flow but really it’s a series of buffers

I usually plan for a train car to get about 1/2 full while it waits for the train to come back. I don’t remember how many stacks that is, but of course you don’t want to car (buffer) to fill up and then you’re constantly behind.

I usually run my trains at 2 engines followed by 10 cars, that’s usually a very good amount where you can standardize your stations, and give you plenty of room if you fill one car there’s usually another free car on the train to add on to.

scrubbles,
@scrubbles@poptalk.scrubbles.tech avatar

I’m actually having a very stupid outage on my end, turns out a bad stick of ram caused the whole thing. Hope to be back up by tomorrow and streaming again!

TheFactory: Day 2 (poptalk.scrubbles.tech)

Day one was fairly efficient, we’ve unlocked Tier 4 and have slowed down a bit there to focus on production. Rotors are at about 20/min and I’m currently doubling reinforced plates to bring frames online. Hoping to unlock railways today to finally get out of Dune Desert....

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